While most games focused on doing one thing right, System Shock combined everything to give players an experience unlike any other.įew games are as influential as the original System Shock. It keeps the game fresh and throws a whirlwind of emotions at players as they progress through the perilous space station. Even small hints of comedy are thrown for good measure (the elevator music is still hilarious). The horror elements mix well with the sci-fi environments while the RPG features phenomenally merge with the action components. The original System Shock also combined genres in a way that felt fluid and natural. It opened the doors to so many different in-game abilities while making the Citadel feel alive. Again, this might seem standard today, but it was unheard of during the mid-1990. Players could look up and down, crawl under low hanging objects, climb up stacked boxes, and much more. While it may seem dated today, it was extremely advanced for its time. System Shock is one of the earliest examples of a fully 3-D environment. The story progression is second to none and proved first-person shooters could offer more than mindless entertainment. Even to this day, System Shock's storytelling is still extremely impressive, giving players one of the most gripping experiences in gaming history. The game immerses players in its riveting story, captivating them in a way very few games can. This might be commonplace nowadays, but in 1994, it was revolutionary. Instead of going through linear levels blasting everything in sight, players had to traverse an open-ended space station piecing together clues on how SHODAN came to power. The way System Shock presented its narrative changed the way many people look at FPS storytelling.
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